![]() ![]() ![]() (Looking in the bottom left corner of the SLATE GUI will inform you what stage SLATE has got to in the rendering process. This does mean however your graphics card, can take a hit in performance, due to it being used to render the swatches. ![]() This is incontrast to the original material editor, or ‘Compact’ as its now called, which had a previous limit of 32. This is more so, when using SLATE, becuase of this aforementioned benefit it brings, in its ability to have an unlimited amount of materials. As such a rendering overhead is incurred in any of the material editors. Its important to remember each swatch is a fully rendered sphere, to allow for accurate representation when creating materials. With SLATE (the node-based material editor added in version 2011) you have an unlimited amount of swatches. The purpose of this is to Increase mat editor performance. When using the GPU accelerated render engine, iRay & either material editor, I would recommend swopping the material renderer to use mental ray. ![]()
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